SVG to PNG, JPEG and WebP
The three everyday raster formats. PNG keeps transparency and is lossless, which makes it the right default for icons, logos and anything that sits on a colored background. JPEG has no alpha channel at all and always flattens onto white, so reach for it only for photographic artwork. WebP gives you both: transparency and a quality slider.
Size is yours to choose. Pick 1x, 2x, 3x or 4x the source dimensions for high-DPI displays, or type an exact width and height up to 8192 pixels. Transparency and smoothing are per-item switches, so a pixel-art export can turn smoothing off and keep its hard edges.
SVG to ICO favicons
ICO export writes a genuine multi-image icon file rather than a single resized PNG renamed. Tick the sizes you want from 16, 24, 32, 48, 64, 128 and 256 pixels - the default of 16, 32 and 48 covers the common favicon cases - and each one is rasterized separately and packed into the same file.
SVG to PDF and DXF
PDF export is true vector output, not a raster image in a PDF wrapper: paths stay paths, so the file prints at any size and can be edited downstream. Choose A4, Letter, Legal or a custom page in millimetres, set orientation and margins, and fit the artwork to the page. One caveat worth knowing: text on a path is expanded into positioned glyph runs first, because the PDF writer has no equivalent construct.
DXF export sends the geometry to CAD, laser cutters and CNC tooling in millimetres or inches. It arrives with the DXF plugin, which is a Pro feature.
SVG to HTML and Mermaid
HTML export wraps the artwork in a ready-to-serve page. One option switches between inlining the SVG markup, which lets your CSS reach the paths, and embedding it as a data URL inside an img element. A CSS reset and a responsive sizing rule are optional extras. HTML is on the free plan.
Mermaid export turns diagram-shaped artwork into Mermaid source, so a drawing can go back into a Markdown file or a docs site as text rather than as an image.
SVG to GIF, APNG and video
If the document has an animation timeline, SVGSketch samples it frame by frame and encodes the result. GIF, APNG and animated WebP cover the image formats; MP4, WebM, MOV, MKV and AVI cover video, with H.264, HEVC, VP8, VP9 or AV1 depending on the container. WebM and MKV can carry an alpha channel; the others cannot.
The animated image formats store frame delays in hundredths of a second, so they top out at 50 frames per second and round any shorter delay up to 20 milliseconds. GIF also quantizes to 256 colors and has no transparency in this pipeline, so it renders on white. Video has none of those limits and goes to 120 frames per second.
This samples the editor timeline, which is what an imported SMIL animation becomes when SVGSketch reads the file. A document with no timeline tracks exports a single still frame rather than a moving image.
Edit before you export
SVGSketch is a full editor, not just a converter. Open or paste an SVG, adjust colors, shapes, text, layers or animations, then export - so a flawed source file never becomes a flawed export. That is the part a standalone converter cannot do: it can only faithfully reproduce whatever was wrong with the file you gave it.
Export items are saved with the document, each one a format, a size and its own settings. Build the set once - a favicon, two raster sizes, a PDF - and Export All as ZIP writes every one of them into a single download. That, rather than a folder of dropped files, is what "batch" means here.
Private by default
Your document is never uploaded. Rasterization runs on a canvas in your browser, PDF and DXF are written in-process, and no export path sends artwork to a server. There are no upload limits and nothing is ever watermarked, on either plan.
Two exports do reach the network, and it is worth being precise about them. Video and animated WebP need an encoder that is fetched from a public CDN the first time you use it, which means those formats need a connection. And if your document uses a Google font, exporting to SVG, HTML or PDF fetches that font so its outlines can be embedded in the file - which tells Google which families you used, though never the artwork itself.